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3 Patti

3 Patti is described as Three Card and as the same family as Teen Patti. Three cards, a standard deck, and the same named hands: high card, pair, straight, and flush. Players may stay blind or look, and the highest hand wins after the betting.

3 Patti

How a round goes

  1. Take three cards.
  2. Stay blind or look.
  3. Bet on the hand.
  4. Highest hand wins after the rounds.
FamilySame three-card game as Teen Patti
Hands namedHigh card, pair, straight, flush
WinnerHighest hand after betting

Same family, its own name

The brand page writes 3 Patti as Three Card, a South Asian game, similar to Teen Patti. Three cards come from a standard deck. Players bet on hand strength. The hands named are high card, pair, straight, and flush. Players may stay blind or look, and the highest hand wins after the betting rounds.

Nothing on the brand record splits the two names into different hand ranks. The page says betting rounds, in the plural, and it says the aim is the higher hand. It does not print a player count, a boot, or a payout table.

What the two brand names share

3 Patti also calledThree Card
Teen Patti compared withThree-card poker
DeckStandard, on both names
Cards eachThree, on both names
Hands namedHigh card, pair, straight, flush
Seen or blindBoth allowed, on both names
WinnerHighest hand after the betting
Separate rulebookNot printed

What stays on the Teen Patti page

The how-to note writes a longer Teen Patti order: Trail, Pure Sequence, Sequence, Colour, Pair, then High Card, with Trail defined as three of a kind. It also names a boot, blind or chaal, pack, and show, a table of you and 2 to 5 opponents, and a show stake of twice the current chaal. Those sentences are under the name Teen Patti. This page does not move them onto 3 Patti.

If a cover shows three cards, that picture alone does not tell you which of the two rooms it is. Open the room that uses the name you meant. A numbered file is not either name.

One round, using only this name

  1. Confirm the room says 3 Patti or Three Card.
  2. Take three cards from a standard deck.
  3. Stay blind, or look before you bet.
  4. Bet through the rounds the page names.
  5. The highest of the four named hands wins.

Shared limits

The how-to note says every room can be opened as practice or as a cash room. Practice coins are demo coins and do not convert. One room runs at a time. Stake amounts on that note are not copied onto this page.

Untitled covers. A filename is not a room name.