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IN7 games

The brand page names six rooms and writes their rules: Aviator Pro, Dragon Tiger, 7Up 7Down, Andar Bahar, Teen Patti, and 3 Patti. A how-to note adds IN7 Rummy, Mind Match, and Spin Sevens. The same note also names Quick 21 and Tap Trail. Quick 21 has no printed hand. Tap Trail is described as a reaction room with no rules. The covers underneath are numbered files. A filename is not a game title. Slots, fishing, bingo, and card games are the four families around those rooms, inside a catalogue of more than 1,000 games.

Cover set

Further covers

Nine names, then files

The cards above are the rooms with a written round. Six of them are named on the brand page: Aviator Pro, Dragon Tiger, 7Up 7Down, Andar Bahar, Teen Patti, and 3 Patti. Three more come from a how-to note: IN7 Rummy, Mind Match, and Spin Sevens. The two rows under the cards are numbered files. A filename is not a title.

Aviator ProA multiplier climbs. Cash out before the plane leaves
Dragon TigerTwo cards. Higher rank wins. Tie on equal rank
7Up 7DownTwo dice. Over 7, under 7, or exactly 7
Andar BaharA middle card, then an alternating deal
Teen PattiThree cards, blind or seen
3 PattiThe same three-card family under its own name
IN7 Rummy13 cards, and one pure sequence before a declare
Mind MatchA 4 by 4 grid that flashes for 3 seconds
Spin SevensThree reels. Three matching symbols pay

The rows are not the whole catalogue

The long row is 95 files. The second row is 15. That is 110 pictures. The brand page says the catalogue holds more than 1,000 games, so these rows are the art that shipped with that page. A picture that is missing is not proof a game is absent. A picture that is here is not a published title.

Where a family sits

Slots, fishing, bingo, and card games are the four families. Slots, fishing, and bingo are family names only. No slot title is written beyond the covers. The card rooms on the brand page are Dragon Tiger, Andar Bahar, Teen Patti, and 3 Patti. Aviator Pro is the multiplier room. 7Up 7Down is the dice room. IN7 Rummy, Mind Match, and Spin Sevens are the extra rounds from the how-to note.

Open a card when you need the order of a round. Scroll a row when you want the art. The library page says the same split at more length. Play opens the entry. It does not retitle a cover.