Guides
Named rooms and their order
The brand page has six orders. The how-to note adds three. Use the room page for the full steps. This note is the map.
Map
| Aviator Pro | Multiplier climbs, cash out before the plane leaves |
|---|---|
| Dragon Tiger | Two cards, higher rank, tie on equal rank, Ace low, King high |
| 7Up 7Down | Two dice, over 7, under 7, or exactly 7 |
| Andar Bahar | Middle card, alternating deal, matching rank wins the side |
| Teen Patti | Three cards, blind or seen, high card, pair, straight, flush |
| 3 Patti | Same three-card family under its own name |
| IN7 Rummy | 13 cards, sets and sequences, one pure sequence before declare |
| Mind Match | 4 by 4 grid, 3-second flash, match pairs |
| Spin Sevens | Three reels, three matching symbols, a 7 multiplies the win by 7 |
Shared limits
None of the six brand-page rooms prints a payout table on the brand record. Aviator art can show a large multiplier and still not be a schedule. Dice names on that page do not come with odds. Card hands on that page stop at the four names that are written. IN7 Rummy, Mind Match, and Spin Sevens take their order from the how-to note, and that note's multiples stay labeled as that note.
If you only remember one thing
| A climbing multiplier, or a plane | Aviator Pro |
|---|---|
| Two cards | Dragon Tiger |
| Two dice | 7Up 7Down |
| A middle card, then alternating cards | Andar Bahar |
| Three cards under the name Teen Patti | Teen Patti |
| Three cards under the name 3 Patti or Three Card | 3 Patti |
| 13 cards | IN7 Rummy |
| A 4 by 4 grid | Mind Match |
| Three reels | Spin Sevens |
A round is easier to follow if you decide the room first. Dragon Tiger will not deal you three cards. Teen Patti will not use a climbing multiplier. Andar Bahar cares about one rank appearing again, not about which of two opening cards is higher. The room page, not this map, is where the steps are written in full.
Two names with no hand on the note
The how-to note also names Tap Trail and Quick 21. Tap Trail is a reaction room with no rules, timed at 60 seconds. Quick 21 is called a real-rules room, timed at 90 seconds, and no hand order is printed. They have their own pages. This map does not invent a row the note never wrote.








Untitled covers. A filename is not a room name.
